
Side note 3- Many in-world set pieces won’t make sense to you until much later in the game. Side note 2- Avoid picking up the “message in a bottle” collectibles while you explore the Forest region, as these tie more directly into the later story. Side note 1- At this point it should be OK to pick up the collectibles explaining the third faction while exploring Marshlands region, as we don’t have a clear date for when this takes place. Basically every mission in your meny without any special logo tags. You may just be more confused right now, but I’ll try listing the correct order:ġ- Do the vanilla storyline. When at last you’re done with the main storyline, you should have explored most of the map. The most confusing aspect of GZ as a whole, is that the set pieces for later missions are put in place right from the start, creating a cluster of time paradoxes across the map.Īnyway, you must first and foremost follow the “vanilla” storyline by seeking out the command bunkers in each region, and completing the missions they provide. There is a lot of confusion around this faction, even for veteran players. There is a short side-storyline explaining this faction’s presence as well, and I honestly don’t know when I should recommend you do these. I won’t spoil who they are in case you don’t know. Lately there’s been added a third faction into the game. This content is also intended to do after you’ve completed both story DLC’s. Ignore this mission too, as it starts the storyline of the first DLC, Alpine Unrest.Īlso in the Forest region, you’ll find a note in a small town, leading you to a FNIX base on top of the hill “Tylöveden”.

This mission is tagged with another special logo, the image of a bear. In the eastern Forest region you’ll find an abandoned truck with a radio, telling you to cross over to the island of Himfjäll. Ignore this mission, as it starts the storyline of the second DLC, FNIX Rising, which takes place in the South Coast region, after the main storyline.įrom here, you can pretty much do any of the regions in your chosen order, but keep in mind that it gets harder the further north you go. These are tagged in your menu with a special logo, a triangle shape with a dot in the middle. There is a note on a destroyed car leading to a new set of missions. But, when you cross over to the next region (Farmlands), right on the border you’ll find a hangar with a jet fighter and a resistance base built around it. All missions here belong in the “vanilla” storyline. The first region (Archipelago) is straight forward.

However, the game will never tell a new player which missions fit in the chronological order, unless you do a little research up front. The currently released story content takes place from november 14’th 1989, and up to late march 1990.

The best way of immersing yourself into GZ’s world and atmosphere, is to play alone. Hi my, oh my, how confusing the story progression must be for a new player! Keep that in mind while exploring as well. For example over in South Coast youll see stuff thats actually meant for a DLC, FNIX Rising to be precise. Interesting quests dont really exist tbh, its mostly go from Point A to Point B and collect something or kill machines and claim a safehouse.įorgot to include: Youll also be seeing stuff from recent updates as the map doesnt have a progression type system in place. For a challenging combat and less exploration then Guerrilla would be the best choice but i wouldnt recommend that until later in game. For a mix of the two, Skirmish is the best diffixulty for it. For mainly exploring and less combat, adventure would be a great diffixulty for you. For the story, you can ignore the South Coast egion, the region left of the starting one, but i would recommend heading there possibly afterwards because of weaponary.ĭifficulty is completely up to you.

There isnt really a good route to follow anymore due to the updates in game, everywhere after Archipelago will be challenging due to machine spawns and their classes.
